Keywords: Simplifying Communication in Youth Football Training

Coaching 1018 min read

Inspired by the concept of "information simplification" from evolutionary psychology, this article introduces two powerful keywords for youth football coaches: "Going Crazy" for managing behavior in under-8s, and "Team Task" for building teamwork in over-8s. By replacing lengthy explanations with simple, shared keywords, coaches can streamline training, reduce information overload, and help young players self-manage.

Information Simplification

Think about it carefully, don't you find that everyone around you harbors at least some degree of regional prejudice?

Perhaps you normally scoff at the "regional bashing" you see around you or online, but in everyday life you've surely caught yourself making remarks tinged with regional stereotypes, only couched as jokes.

Men from Sichuan are all henpecked. People from Shanghai are all stingy. People from Guangdong will eat anything... All kinds of regional stereotypes, from countries and provinces down to cities, districts, and even individuals or groups, no one escapes the trouble caused by these "stereotypes" or "labels."

This same phenomenon occurs among public intellectuals in cities. When Trump openly declared the pandemic was "the China virus," it instantly became a notorious smear.

It's not just domestic regional prejudice that runs rampant, in fact, the situation in developed Western countries is sometimes even worse.

Every country in Europe mocks Germans for being rigid and humorless. The French are lazy. The British are stiff and reserved... Britain itself even saw Northern Ireland break away from the United Kingdom partly due to regional prejudice against the Irish.

Even the Brexit saga that dominated headlines for years was steeped in associations with regional prejudice.

Once, a friend from Shanghai told me that the highest compliment his university classmates ever paid him was: "You really don't seem like a Shanghai person."

So what is really going on with this deep-rooted regional prejudice? A perspective I heard a long time ago may explain it well.

In Richard Dawkins' book The Selfish Gene, a principle is mentioned: for all living organisms to survive through the long and brutal process of evolution, they must possess one critically important ability, the ability to simplify the world.

Our real lives are, in fact, already lives filtered through a simplification mechanism.

When we refer to the color red, we actually cannot precisely describe which exact shade of red we mean. So we roughly map it to color values and give different reds names like crimson, vermilion, scarlet, and Chinese red. Similarly, when we talk about pain, we cannot truly describe the actual sensation. We can only differentiate by comparing our pain to commonly known injuries, which is how medicine arrived at its five-level pain scale.

These are all examples of how we simplify the information of our world. They cannot describe reality as it truly is, they only describe a simplified version of the world as people imagine it.

There are many other examples in daily life. Parents tell their children that anyone with tattoos is a bad person. Parents tell their daughters that every word out of a man's mouth is a lie... These are all ways of simplifying the world.

Regional prejudice is a very typical simplification mechanism, because we cannot describe or comprehend a province or country of tens of millions or even a hundred million people, so we can only reduce it to symbols.

"Regional prejudice" is a negative application of the information simplification mechanism, but the simplification mechanism itself is an instinct all of us use to cope with the world. It has long been subtly embedded in every aspect of our lives.

When someone introduces a player to you as a typical "Hobbit-style player," an image quickly forms in your mind, perhaps of a player with delicate dribbling and agile movement. While a Michelin star restaurant may not suit everyone's taste, following its star ratings to try local cuisine is certainly a good idea.

We even call ourselves "Hobbit-style coaches!"

Once you understand the principle behind the mechanism of "information simplification" and the immense power it contains, you can naturally try to apply it to your youth football coaching.

Here, I'd like to recommend two keywords that I personally love to use.

"Going Crazy"

Players misbehaving or losing focus during training is very common, especially in sessions with children under eight years old, it's almost unavoidable.

No matter how efficient or electrifying your session is, and regardless of whether your players are elite-level or beginners, one trivial little incident is all it takes for them to lose focus and revert to the typical behavior of young children.

Teammates whispering to each other from time to time. Uncontrollable laughter when someone makes a mistake. Paying too much attention to what's happening off the pitch...

The lack of sustained attention and the prevalence of involuntary distraction at this age means they frequently "go crazy."

As a patient and responsible coach, you feel it's your duty to correct their misbehavior. You see it as a reflection of youth development's educational function. So you try to address each instance of "going crazy" individually.

"Don't kick other people's balls, control your own ball."

"Why are you lying on the ground? Stand up like a proper player."

"The ball is already out of bounds, why are you still kicking it? Manage your own game."

"Now is not the time for you two to be chatting. What should you be doing when I'm talking?"

...

I'll admit this is a reasonable approach. Although it takes effect slowly, it will eventually produce very positive educational outcomes.

However, you will also certainly notice that the flow of your training session is severely disrupted, effective training time is significantly reduced, and the overall quality of the session naturally suffers.

What's even more frustrating is that some players may understand one particular mistake not to make during this session, only to come up with entirely unexpected new "going crazy" behavior in the next session, because each time your correction can only target one specific behavior.

In this particular situation, information simplification becomes extremely important!

When I notice that young players frequently have minor behavioral issues, I start by asking everyone before the session begins:

"Do you know the difference between going crazy and being happy?"

Whether or not they need my guidance, within a minute everyone reaches the same conclusion: both "going crazy" and "being happy" involve laughter, but "going crazy" is bad, something nobody should do, while "being happy" is positive, focused, and what everyone wants.

Then I solemnly announce: "Going Crazy" is our keyword for this period.

Whenever I notice someone going crazy during training, I'll remind them. Likewise, if anyone spots someone else going crazy, they can remind each other too.

This way, any and all misbehavior can be collectively referred to simply as "going crazy."

Not lining up properly for a restart. Not wearing the training bib correctly. Stray balls outside the playing area disrupting the session. Not keeping track of one's own score...

All of these can be managed with a single phrase: "Nobody is going crazy."

During the climax of a training session, you and your players are deeply focused on analyzing a game scenario. Suddenly, a player slides into you from behind while carelessly chasing a ball.

You fight the urge to patiently lecture him, which would interrupt this ideal teaching moment. But if you ignore it and press on, similar incidents are likely to keep happening in the future.

This is where the keyword proves its worth, "Nobody is going crazy."

The player who was going crazy immediately understands. They refocus and dare not disrupt anyone else. The rest of the team returns their attention to you and the training.

You'll soon discover another benefit: young players begin to self-manage. Because deep down, everyone actually knows what they should and shouldn't do, but specific information makes it hard for them to express it precisely.

The keyword "going crazy" gives everyone a unified way to describe these otherwise hard-to-articulate behaviors.

Young players become able to recognize their own "going crazy" behavior and also point out others' "going crazy" behavior. A positive team atmosphere gradually takes shape, nobody wants to be the player that others see as "going crazy."

And you, as the coach, can pretty much say goodbye to losing your voice at every training session.

"Team Task"

The first keyword, "Going Crazy," is best suited for players under eight, during the period when behavioral discipline and attention spans urgently need improvement. The second keyword is more appropriate for players over eight.

As training advances and players develop, you encounter new challenges.

Many players' tendency to "hog the ball" becomes increasingly apparent. The "monopolizing" problem continues to plague certain players, and a lack of connection between teammates during matches is the norm.

Players also display different attitudes and habits. Some are proactive and organized, while others are sloppy and poor at expressing themselves. Some players act as if they don't know anyone the moment training ends.

Admittedly, this is consistent with the psychological development patterns and social capabilities of players at this age, their focus is still predominantly on themselves.

Their own time on the ball. Their own dribbling success rate. Their own match performance. Whether they've received attention and approval from coaches and parents. Whether the coach is being fair to them. And whether they themselves have been "going crazy"...

So when you need the team to start looking like a proper squad more quickly, you find it difficult to know where to begin. It's hard to get most players to share a unified style and attitude, let alone develop the same level of match ability.

For example, after you've completed a session on individual defending, one player on the red team keeps getting beaten by attackers, causing the red team to fall behind. After you've trained passing and receiving timing, two players on the blue team still keep making passing errors...

Introducing the keyword "Team Task" can effectively help you avoid the accumulation of most situation-specific information and achieve excellent results.

"Here's a team task for you, ...

Everyone's water bottles must be lined up neatly;

All the balls must be put into the two ball bags;

Every person must give me a different answer;

Make sure Xiao Qiang doesn't get scored on;

Make sure Xiao Qiang gets at least three shots during the match;

After a goal, every teammate must celebrate together;

No back-passes allowed during the match;

..."

Or:

"Here's a team task, let's see which team...

Finishes the game first;

Says the correct answer first;

Organizes their formation and positions first;

Makes a passing error first;

Scores first;

..."

Through the "Team Task" approach, you can effectively transform specific content that would otherwise be a "one-way output from coach to players" into a wealth of "two-way communication between players," thereby advancing players' social development while simultaneously simplifying the workload for the coach and the amount of information players need to process.

When you set the team task of "everyone must give a different answer," players will inevitably discuss and share with each other to make sure no one is left without an answer.

"Make sure Xiao Qiang doesn't get scored on" will proactively raise the defensive awareness and sense of responsibility of the teammates around Xiao Qiang, naturally triggering team communication and group defending.

"Make sure Xiao Qiang gets at least three shots" will help them think about player positioning and role distribution...

Every team task pushes the boundaries of each player's individual ability while subtly helping them develop the concept of teamwork. Specific information is maximally simplified through this keyword, and both coaches and players enjoy the process.

In truth, during every training session, the information young players must process constitutes an entire world of its own.

When to dribble. When to pass. How not to lose the ball while dribbling. How to evade a defender. Which skill move to use. Whether to shoot. Who to pass to...?

Beyond all that, there is the enormous flow of information generated by the training content itself: Is it our turn to start now? What happens when the ball goes out of bounds? Did we score on that one? Did he commit a foul? I'm still not entirely sure what I'm supposed to do in this drill. My teammate doesn't seem to understand what to do either. How come the coach's instructions don't match what I understood...

All the complex information in areas beyond young players' athletic performance has the potential to create information overload in your sessions, significantly diminishing their effectiveness.

"Keywords" can help us minimize the impact of all those other factors that affect training, allowing you and your players to focus more on football itself.

There are quite a few other similar keywords out there. I'll continue sharing them with you in future articles. If you have any useful keywords of your own, feel free to leave a comment and let's discuss.