---
title: "Session design"
description: "A complete training session from one sentence: the confirmation form, the generation, regenerating one block, exporting and saving."
canonical: https://hobbit.football/docs/session-design
language: en
publisher: Hobbit (https://hobbit.football)
---

# Session design

> A complete training session from one sentence: the confirmation form, the generation, regenerating one block, exporting and saving.

![Session design in under two minutes](/showcase/hobbit-session-en-1080.mp4)

Session design is the heart of Hobbit. You state the conditions of the session and it writes a plan you can take onto the pitch: the order of blocks, the minutes for each, the pitch layout, the coaching points, and a drill diagram for every block.

Two doors, same result: [Session design](/session-design) in the sidebar, or just telling the chat "plan Wednesday's training".

## The confirmation form

Before generating, a form appears. It is pre-filled with what Hobbit read from your message; you check it:

- **Age group**: U5 to U18. Format, numbers and constraints adjust to it; the youngest groups get small-sided games without goalkeepers, for example.
- **Players**: from one (a goalkeeper, a private lesson) to a full squad.
- **Pitch**: describe what you actually have: "20×15 m indoor hall", "half a full-size pitch".
- **Duration**: the time you have the pitch. The form offers 45 to 120 minutes and starts at the length you gave in the chat, otherwise at the standard's usual length; Hobbit shares it out by each block's proportion.
- **Session standard**: one of the seven templates, or one you built. See "Seven templates" below and [Session standards](/docs/session-standards).
- **Theme**: passing, dribbling, 1v1, finishing, or your own words.

Constraints agreed in the chat come along: limited equipment, a particular game you want, things to avoid. Hobbit remembers the discussion, but what is written on the form is what is guaranteed.

## Seven templates

The "session standard" on the confirmation form offers seven templates, each 60 minutes at its usual length, none of which you have to build. They are the skeleton of a session, not the method: whichever you choose, every block is filled with DGC content, with decisions, opponents and the feel of a match.

**Hobbit · DGC**, five blocks. Hobbit designs the first four one by one; the closing small-sided game is fixed. Its duration runs from 30 to 180 minutes: the extra or missing time lands on the three middle blocks, and the warm-up and the close barely move.

| Block | Minutes | What happens |
| --- | --- | --- |
| Warm-up | 10 | With a ball and decisions, no laps |
| Technical | 15 | The theme technique, under some pressure |
| Skill | 15 | The technique becomes a choice inside the game |
| Conditioned game | 15 | Rules that force the theme decision |
| Small-sided game | 5 | A free game to close, no interventions |

The next four follow the session shapes the federations publish. Like every template, their minutes follow the length you pick, in proportion; the table shows them at 60:

| Standard | Blocks | What it is like |
| --- | --- | --- |
| England FA · Whole-Part-Whole | Arrival activity 10, Whole: Game 1 15, Part: Practice 15, Whole: Game 2 20 | Play the real game first to see where the theme breaks down, practise that in small groups, then go back to the game and use it |
| US Soccer · Play-Practice-Play | Play 1 15, Practice 25, Play 2 20 | Small games from the moment children arrive, play is the warm-up; the practice offers three challenge levels |
| DFB · Warm-up-Main-Close | Warm-up 15, Main part 30, Closing game 15 | The main part runs as two escalating forms: a tighter exercise form, then a game form with real opposition |
| KNVB · Rinus Session | Ball warm-up 10, Exercise 1 15, Exercise 2 15, Match form 20 | Both exercises are simplified from real match situations, and the second sits one step closer to the match than the first |

The last two are kinds of session rather than ways to run a themed one:

| Template | Blocks at 60 minutes | What it is for |
| --- | --- | --- |
| Trial Session | Play on Arrival 10, Ball Games 15, Small-Sided Games 20, Match 15 | A child's first visit: new and regular players mixed, every new child praised by name, a word with the parents at the end |
| Private Lesson | Warm-up and Ball Feel 10, Focus Skill 20, Live Challenge 20, Home Challenge 10 | One to three players on one or two skills, the coach as a real opponent, a scored challenge to take home |

Pick the one that matches the kind of session you are running. Once chosen, the confirmation form on that device starts on the same standard next time. To rename blocks, merge them or change the minutes, copy one into your own under [Session standards](/docs/session-standards).

## While it generates

A session usually takes two to three minutes. The waiting panel shows what it is doing: settling the framework, working through each block (with "settled", "tried" and "tentative" states), then finalising the detail and diagrams, and finally writing, when the document appears a section at a time.

You don't have to wait on the page. Switch pages, start another chat, lock your phone or close the tab: Hobbit keeps writing and saves the plan. On other pages a small floating button stays on screen (drag it out of the way); tap it to go back to the plan, and it tells you when the plan is ready. In the phone app, with notifications on, you get a push when it is done. Back in that conversation, the plan sits where you left it. If a plan does not finish, the chat shows a "session generation was interrupted" card; press it to regenerate.

One account writes one session at a time. Ask for another while one is still being written and Hobbit tells you which one is in progress; start the next once it is done.

## After it generates

The plan is saved to [Saved sessions](/session-history) automatically and attached to that day on the calendar. At the top of the plan:

- **Modify a block**: regenerate one block only, the others untouched. Say what you want: "too easy, make it a 5v5 at high intensity", "add a rule that you must pass three times before shooting", "shorten to 10 minutes". The new and old versions preview side by side; press "Adopt" when happy. The old version cannot be recovered after adopting.
- **Edit text**: change the wording of a passage directly.
- **Export**: PDF, a long image, or copy HTML. Choose the team to attach on export and its badge and name are printed on the plan.
- **Save to library**: a session generated in chat is saved with "Save".

## The session library

"Saved sessions" is the library of every plan: browse by team, age group and theme, open, edit and export again. When the coach workspace binds a session to a training day, it picks from here.

In a saved plan, open **Edit the drill** at the top (on a phone, open **Edit** first) and choose the block whose diagram you want to adjust. Move players, adjust arrows or add equipment, then save to update that drawing in the plan, including future exports. Hand edits use no generation allowance.

## Allowance

The free plan has 2 session generations in total, for life. Modifying a block counts as one. Pro is unlimited.

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