---
title: "3v3 Soccer Rules and Drills: The Complete Youth Guide"
description: "3v3 soccer is three outfield players a side with no goalkeepers, no substitutes and no referee, on a pitch around 10 by 15 metres. England made it the mandatory U7 format from 2026/27. This guide covers the full rules, pitch and goal sizes, eight 3v3 drills with diagrams, and how to run a 3v3 tournament."
canonical: https://hobbit.football/guides/3v3-soccer-rules-and-drills
language: en
published: 2026-08-24T09:00:00+00:00
updated: 2026-08-24T09:00:00+00:00
publisher: Hobbit (https://hobbit.football)
---

# 3v3 Soccer Rules and Drills: The Complete Youth Guide

> 3v3 soccer is three outfield players a side with no goalkeepers, no substitutes and no referee, on a pitch around 10 by 15 metres. England made it the mandatory U7 format from 2026/27. This guide covers the full rules, pitch and goal sizes, eight 3v3 drills with diagrams, and how to run a 3v3 tournament.

## What Are the Rules of 3v3 Soccer?

3v3 soccer is three outfield players a side with no goalkeepers, no substitutes and no referee. Games run 6 to 10 minutes on a pitch around 10 by 15 metres, players restart the ball themselves, and scores are not recorded. The format is designed so every child touches the ball constantly.

The rules are short because the point is to remove everything that stops children playing. There is no offside. There is no throw-in in the youngest bands: a ball that leaves the pitch comes back in with a pass or a dribble, which keeps the ball rolling instead of stopping the game to teach a technique nobody needs yet.

The one rule that surprises most coaches is that goals only count from inside the opponent half. Take the goalkeeper away and leave a full size goal, and you get a shooting gallery of hopeful long-range efforts. Shrink the goal and add a halfway rule, and a child has to travel with the ball, combine with a teammate, or beat somebody. The rule is not there to make scoring harder. It is there to make the ten seconds before the shot worth playing.

<svg viewBox="0 0 300 280" role="img" aria-label="Three versus three to two small goals with no goalkeepers: a goal only counts from inside the opponent half"><defs><pattern id="g285d2" width="15" height="15" patternUnits="userSpaceOnUse"><path d="M 15 0 L 0 0 0 15" fill="none" stroke="#e0e0e0" stroke-width="0.5"/></pattern></defs><text x="150" y="20" text-anchor="middle" fill="#666" font-size="7">10 x 15 m, halfway line, no keepers</text><rect x="25" y="25" width="250" height="230" fill="url(#g285d2)" stroke="#9e9e9e" stroke-width="2"/><line x1="25" y1="140" x2="275" y2="140" stroke="#9e9e9e" stroke-width="1" stroke-dasharray="5,4"/><text x="140" y="34" fill="#ff9800" font-size="10">▲</text><text x="160" y="34" fill="#ff9800" font-size="10">▲</text><text x="140" y="254" fill="#ff9800" font-size="10">▲</text><text x="160" y="254" fill="#ff9800" font-size="10">▲</text><circle cx="90" cy="95" r="8" fill="none" stroke="#1a73e8" stroke-width="3"/><circle cx="150" cy="75" r="8" fill="none" stroke="#1a73e8" stroke-width="3"/><text x="160" y="73" font-size="8">⚽</text><circle cx="210" cy="95" r="8" fill="none" stroke="#1a73e8" stroke-width="3"/><circle cx="90" cy="190" r="8" fill="none" stroke="#e53935" stroke-width="3"/><circle cx="150" cy="205" r="8" fill="none" stroke="#e53935" stroke-width="3"/><circle cx="210" cy="190" r="8" fill="none" stroke="#e53935" stroke-width="3"/></svg>

Self-refereeing is the part that does the most work. In [England Football FutureFit](https://www.englandfootball.com/futurefit)'s guidance the adult on the touchline is called a Pitch Facilitator, and the role is explicitly not to referee but to help the players run their own game, mostly by asking questions. Children decide their own kick-offs, usually with rock paper scissors, and sort out their own disputes.

## What Size Pitch and Goals Does 3v3 Use?

The FA specifies a pitch of 10 by 15 metres, with 15 by 20 as the maximum, and goals of 120 by 75 centimetres, maximum 150 by 90. Players use a size 3 ball. Four 3v3 pitches fit inside a single 5v5 pitch, so one existing space runs four games at once.

Those goal dimensions are about a third the width of a standard 5v5 goal, and that is deliberate. The whole format collapses if the goal is big enough to score from anywhere.

The pitch numbers matter more than they look. At 10 by 15 metres, every player is within passing distance of every other player at all times, which is what produces the touch counts below. Make the pitch 25 by 30 and you have recreated 5v5 with fewer players: lots of running, long gaps between touches, and children who drift out of the game.

<svg viewBox="0 0 300 280" role="img" aria-label="Three versus three to four mini goals: blue and red each attack two goals on the far long side, ball in the middle"><defs><pattern id="g285d1" width="15" height="15" patternUnits="userSpaceOnUse"><path d="M 15 0 L 0 0 0 15" fill="none" stroke="#e0e0e0" stroke-width="0.5"/></pattern></defs><text x="150" y="20" text-anchor="middle" fill="#666" font-size="7">10 x 15 m, four cone goals</text><rect x="25" y="25" width="250" height="230" fill="url(#g285d1)" stroke="#9e9e9e" stroke-width="2"/><text x="88" y="66" fill="#ff9800" font-size="10">▲</text><text x="108" y="66" fill="#ff9800" font-size="10">▲</text><text x="188" y="66" fill="#ff9800" font-size="10">▲</text><text x="208" y="66" fill="#ff9800" font-size="10">▲</text><text x="88" y="254" fill="#ff9800" font-size="10">▲</text><text x="108" y="254" fill="#ff9800" font-size="10">▲</text><text x="188" y="254" fill="#ff9800" font-size="10">▲</text><text x="208" y="254" fill="#ff9800" font-size="10">▲</text><circle cx="80" cy="105" r="8" fill="none" stroke="#1a73e8" stroke-width="3"/><circle cx="150" cy="120" r="8" fill="none" stroke="#1a73e8" stroke-width="3"/><text x="160" y="118" font-size="8">⚽</text><circle cx="220" cy="105" r="8" fill="none" stroke="#1a73e8" stroke-width="3"/><circle cx="80" cy="180" r="8" fill="none" stroke="#e53935" stroke-width="3"/><circle cx="150" cy="175" r="8" fill="none" stroke="#e53935" stroke-width="3"/><circle cx="220" cy="180" r="8" fill="none" stroke="#e53935" stroke-width="3"/></svg>

Playing time has a ceiling as well as a floor. The FA recommends 30 to 40 minutes of football per child per day at this age, with 60 as the maximum. That is a governing body telling ambitious adults to stop, and it is worth reading twice.

## Why Did England Make 3v3 the Entry Format?

From the 2026/27 season the FA made 3v3 the mandatory entry format at U7, replacing 5v5. The decision came from a study of more than 400 grassroots games run with [Liverpool John Moores University](https://www.ljmu.ac.uk/), plus a comparison of youth structures in over 40 European countries, and a two year consultation with grassroots football.

The headline number from that research: in 3v3 a player made about 15 passes per game against 8 in 7v7, close to double the ball involvement. The FA's own conclusion was that smaller formats make players move more in more technical ways.

The comparison finding is the one English coaches found least comfortable. More than half of the 40 plus countries studied were already using formats smaller than 5v5 at U7. England was behind, not ahead. If you want the full reform, including what changes at every other age group and how the FA is enforcing it, we broke it down in [the FutureFit deep dive](/academy/fa-futurefit-3v3).

The American picture is different and worth stating plainly, because most guides blur the two. Under the [US Soccer Player Development Initiatives](https://www.ussoccer.com/stories/2017/08/five-things-to-know-how-smallsided-standards-will-change-youth-soccer), US Soccer runs 4v4 without goalkeepers at U7 and U8, not 3v3. The formats are cousins, not twins, and every activity below works at either number.

## What Are the Best 3v3 Soccer Drills?

The best 3v3 soccer drills are conditioned games, not queues. At this format the game itself is the teacher, so a session is built from six to eight short games with a rule that makes one decision keep appearing. The eight activities below all run on a 3v3 pitch with no goalkeepers.

Each one takes about 6 to 8 minutes. Run them as a carousel and nobody stands still.

### 1. Three Goals Each

Two teams of three, four cone goals on the long sides, each team defending two. Because there are two goals to attack, defenders cannot simply block one route, and attackers learn to switch the point of attack without anybody using the word switch. **Coaching point**: ask which goal was more open, not which goal they chose.

### 2. Halfway Line Finishing

The same 3v3, two small goals, and a goal only counts if the scorer is inside the opponent half when they strike it. This is the FA rule, run as a training game. **Coaching point**: the rule does the coaching. Say almost nothing.

### 3. The Carousel

<svg viewBox="0 0 300 280" role="img" aria-label="Carousel format: three pitches running side by side so every child plays continuously with no substitutes"><defs><pattern id="g285d3" width="15" height="15" patternUnits="userSpaceOnUse"><path d="M 15 0 L 0 0 0 15" fill="none" stroke="#e0e0e0" stroke-width="0.5"/></pattern></defs><text x="150" y="20" text-anchor="middle" fill="#666" font-size="7">three pitches, rotate after each 8 minute game</text><rect x="25" y="25" width="250" height="230" fill="url(#g285d3)" stroke="#9e9e9e" stroke-width="2"/><line x1="108" y1="25" x2="108" y2="255" stroke="#9e9e9e" stroke-width="1" stroke-dasharray="4,4"/><line x1="191" y1="25" x2="191" y2="255" stroke="#9e9e9e" stroke-width="1" stroke-dasharray="4,4"/><circle cx="50" cy="90" r="8" fill="none" stroke="#1a73e8" stroke-width="3"/><circle cx="80" cy="140" r="8" fill="none" stroke="#1a73e8" stroke-width="3"/><circle cx="50" cy="190" r="8" fill="none" stroke="#1a73e8" stroke-width="3"/><circle cx="85" cy="65" r="8" fill="none" stroke="#e53935" stroke-width="3"/><circle cx="85" cy="215" r="8" fill="none" stroke="#e53935" stroke-width="3"/><circle cx="55" cy="140" r="8" fill="none" stroke="#e53935" stroke-width="3"/><text x="64" y="138" font-size="8">⚽</text><circle cx="133" cy="90" r="8" fill="none" stroke="#1a73e8" stroke-width="3"/><circle cx="163" cy="140" r="8" fill="none" stroke="#1a73e8" stroke-width="3"/><circle cx="133" cy="190" r="8" fill="none" stroke="#1a73e8" stroke-width="3"/><circle cx="168" cy="65" r="8" fill="none" stroke="#e53935" stroke-width="3"/><circle cx="168" cy="215" r="8" fill="none" stroke="#e53935" stroke-width="3"/><circle cx="138" cy="140" r="8" fill="none" stroke="#e53935" stroke-width="3"/><circle cx="216" cy="90" r="8" fill="none" stroke="#1a73e8" stroke-width="3"/><circle cx="246" cy="140" r="8" fill="none" stroke="#1a73e8" stroke-width="3"/><circle cx="216" cy="190" r="8" fill="none" stroke="#1a73e8" stroke-width="3"/><circle cx="251" cy="65" r="8" fill="none" stroke="#e53935" stroke-width="3"/><circle cx="251" cy="215" r="8" fill="none" stroke="#e53935" stroke-width="3"/><circle cx="221" cy="140" r="8" fill="none" stroke="#e53935" stroke-width="3"/></svg>

Three pitches side by side, three games running at once, and teams rotate to a new opponent after each short game. This is how the FA expects match day to look, and it doubles as the best session format anybody has found for keeping twelve children busy with two adults. **Coaching point**: rotate opponents, not players, so nobody is ever waiting.

### 4. Pass and Follow

<svg viewBox="0 0 300 280" role="img" aria-label="Pass and follow: the blue player passes forward and immediately runs to support, showing why three players always form a triangle"><defs><pattern id="g285d4" width="15" height="15" patternUnits="userSpaceOnUse"><path d="M 15 0 L 0 0 0 15" fill="none" stroke="#e0e0e0" stroke-width="0.5"/></pattern><marker id="a285d4" markerWidth="6" markerHeight="6" refX="5" refY="3" orient="auto"><polygon points="0 0, 6 3, 0 6" fill="#1a73e8"/></marker></defs><text x="150" y="20" text-anchor="middle" fill="#666" font-size="7">10 x 15 m, triangle support</text><rect x="25" y="25" width="250" height="230" fill="url(#g285d4)" stroke="#9e9e9e" stroke-width="2"/><circle cx="70" cy="190" r="8" fill="none" stroke="#1a73e8" stroke-width="3"/><text x="58" y="188" font-size="8">⚽</text><circle cx="150" cy="90" r="8" fill="none" stroke="#1a73e8" stroke-width="3"/><circle cx="230" cy="190" r="8" fill="none" stroke="#1a73e8" stroke-width="3"/><circle cx="150" cy="190" r="8" fill="none" stroke="#e53935" stroke-width="3"/><circle cx="105" cy="120" r="8" fill="none" stroke="#e53935" stroke-width="3"/><circle cx="200" cy="125" r="8" fill="none" stroke="#e53935" stroke-width="3"/><line x1="82" y1="186" x2="138" y2="100" stroke="#1a73e8" stroke-width="1.5" marker-end="url(#a285d4)"/></svg>

Play 3v3 with one condition: after you pass, you must move. Three players is the smallest number that can form a triangle, so this is where support angles first make sense to a child. **Coaching point**: praise the run that was not used. It still created the space.

### 5. One versus One to Two Goals

<svg viewBox="0 0 300 280" role="img" aria-label="One versus one to two cone goals: the attacker chooses which of two goals to attack, so the defender cannot commit early"><defs><pattern id="g285d5" width="15" height="15" patternUnits="userSpaceOnUse"><path d="M 15 0 L 0 0 0 15" fill="none" stroke="#e0e0e0" stroke-width="0.5"/></pattern></defs><text x="150" y="20" text-anchor="middle" fill="#666" font-size="7">8 x 12 m, two target goals</text><rect x="25" y="25" width="250" height="230" fill="url(#g285d5)" stroke="#9e9e9e" stroke-width="2"/><text x="60" y="40" fill="#ff9800" font-size="10">▲</text><text x="80" y="40" fill="#ff9800" font-size="10">▲</text><text x="220" y="40" fill="#ff9800" font-size="10">▲</text><text x="240" y="40" fill="#ff9800" font-size="10">▲</text><circle cx="150" cy="200" r="8" fill="none" stroke="#1a73e8" stroke-width="3"/><text x="138" y="198" font-size="8">⚽</text><circle cx="150" cy="120" r="8" fill="none" stroke="#e53935" stroke-width="3"/></svg>

Break the format down to its atom. One attacker, one defender, two cone goals to attack. The defender cannot commit early because there are two targets. **Coaching point**: the first touch decides the duel, not the trick.

### 6. Wide Channels

<svg viewBox="0 0 300 280" role="img" aria-label="Wide channel game: a goal counts double when the ball has travelled through one of the two orange channels first"><defs><pattern id="g285d6" width="15" height="15" patternUnits="userSpaceOnUse"><path d="M 15 0 L 0 0 0 15" fill="none" stroke="#e0e0e0" stroke-width="0.5"/></pattern></defs><text x="150" y="20" text-anchor="middle" fill="#666" font-size="7">12 x 15 m, two wide channels</text><rect x="25" y="25" width="250" height="230" fill="url(#g285d6)" stroke="#9e9e9e" stroke-width="2"/><rect x="32" y="40" width="32" height="200" fill="none" stroke="#ff9800" stroke-width="1" stroke-dasharray="4,3"/><rect x="236" y="40" width="32" height="200" fill="none" stroke="#ff9800" stroke-width="1" stroke-dasharray="4,3"/><text x="140" y="34" fill="#ff9800" font-size="10">▲</text><text x="160" y="34" fill="#ff9800" font-size="10">▲</text><text x="140" y="254" fill="#ff9800" font-size="10">▲</text><text x="160" y="254" fill="#ff9800" font-size="10">▲</text><circle cx="48" cy="120" r="8" fill="none" stroke="#1a73e8" stroke-width="3"/><text x="36" y="118" font-size="8">⚽</text><circle cx="150" cy="95" r="8" fill="none" stroke="#1a73e8" stroke-width="3"/><circle cx="150" cy="165" r="8" fill="none" stroke="#1a73e8" stroke-width="3"/><circle cx="110" cy="140" r="8" fill="none" stroke="#e53935" stroke-width="3"/><circle cx="190" cy="110" r="8" fill="none" stroke="#e53935" stroke-width="3"/><circle cx="190" cy="180" r="8" fill="none" stroke="#e53935" stroke-width="3"/></svg>

Mark two channels down the sides. A goal counts double if the ball travelled through a channel first. Children discover width because the scoreboard rewards it, not because an adult shouted the word. **Coaching point**: ask who was in the most space, then let them answer.

### 7. Instant Transition

<svg viewBox="0 0 300 280" role="img" aria-label="Transition game: a red player presses the blue ball carrier, and the moment the ball turns over all six players swap roles at once"><defs><pattern id="g285d7" width="15" height="15" patternUnits="userSpaceOnUse"><path d="M 15 0 L 0 0 0 15" fill="none" stroke="#e0e0e0" stroke-width="0.5"/></pattern><marker id="a285d7" markerWidth="6" markerHeight="6" refX="5" refY="3" orient="auto"><polygon points="0 0, 6 3, 0 6" fill="#e53935"/></marker></defs><text x="150" y="20" text-anchor="middle" fill="#666" font-size="7">10 x 15 m, press and switch roles</text><rect x="25" y="25" width="250" height="230" fill="url(#g285d7)" stroke="#9e9e9e" stroke-width="2"/><circle cx="80" cy="100" r="8" fill="none" stroke="#1a73e8" stroke-width="3"/><circle cx="150" cy="140" r="8" fill="none" stroke="#1a73e8" stroke-width="3"/><text x="140" y="136" font-size="8">⚽</text><circle cx="80" cy="195" r="8" fill="none" stroke="#1a73e8" stroke-width="3"/><circle cx="215" cy="95" r="8" fill="none" stroke="#e53935" stroke-width="3"/><circle cx="215" cy="190" r="8" fill="none" stroke="#e53935" stroke-width="3"/><circle cx="230" cy="140" r="8" fill="none" stroke="#e53935" stroke-width="3"/><line x1="220" y1="140" x2="166" y2="140" stroke="#e53935" stroke-width="1.5" marker-end="url(#a285d7)"/></svg>

Straight 3v3 with no conditions, but the coach only comments on the three seconds after a turnover. With six players on a small pitch, possession changes constantly, which is exactly why the format teaches transition faster than anything larger. **Coaching point**: the first decision after losing the ball is the one that matters.

### 8. Number Call

<svg viewBox="0 0 300 280" role="img" aria-label="Number call: the coach calls a number and that many players from each team enter, so the same pitch runs 1v1, 2v2 or 3v3"><defs><pattern id="g285d8" width="15" height="15" patternUnits="userSpaceOnUse"><path d="M 15 0 L 0 0 0 15" fill="none" stroke="#e0e0e0" stroke-width="0.5"/></pattern></defs><text x="150" y="20" text-anchor="middle" fill="#666" font-size="7">10 x 15 m, coach calls the number</text><rect x="25" y="25" width="250" height="230" fill="url(#g285d8)" stroke="#9e9e9e" stroke-width="2"/><text x="140" y="34" fill="#ff9800" font-size="10">▲</text><text x="160" y="34" fill="#ff9800" font-size="10">▲</text><text x="140" y="254" fill="#ff9800" font-size="10">▲</text><text x="160" y="254" fill="#ff9800" font-size="10">▲</text><circle cx="60" cy="70" r="8" fill="none" stroke="#1a73e8" stroke-width="3"/><circle cx="60" cy="110" r="8" fill="none" stroke="#1a73e8" stroke-width="3"/><circle cx="60" cy="150" r="8" fill="none" stroke="#1a73e8" stroke-width="3"/><circle cx="240" cy="70" r="8" fill="none" stroke="#e53935" stroke-width="3"/><circle cx="240" cy="110" r="8" fill="none" stroke="#e53935" stroke-width="3"/><circle cx="240" cy="150" r="8" fill="none" stroke="#e53935" stroke-width="3"/><circle cx="120" cy="200" r="8" fill="none" stroke="#1a73e8" stroke-width="3"/><circle cx="180" cy="200" r="8" fill="none" stroke="#e53935" stroke-width="3"/><text x="148" y="198" font-size="8">⚽</text></svg>

Teams line up off the pitch and the coach calls a number. Call one and it is 1v1, call three and it is 3v3. Same pitch, same goals, instant variety, and a natural way to sneak in the smaller numbers that produce the highest touch counts. **Coaching point**: change the number before they get comfortable.

If you would rather not assemble the session by hand each week, an [AI session planner](/session-design) drafts the whole thing from the age group, player count and space you have, with a diagram for every activity.

## How Do You Run a 3v3 Soccer Tournament?

A 3v3 tournament runs as a carousel rather than a bracket. Set up multiple small pitches, play 6 to 10 minute games, rotate teams to a new opponent after each one, and do not keep a league table. A squad of six to twelve children needs only two adults and produces continuous football for every player.

The maths is what makes it work. Four 3v3 pitches fit in one 5v5 space, so a single pitch booking hosts eight teams playing at once. With games this short, a two hour festival gives each child fifteen or more separate matches against a rotating set of opponents.

Squad numbers rarely divide by three, and the FA's guidance is that mixing players between clubs is fine as long as the players agree to it. That single condition is the difference between an adult reshuffling children and children choosing to play together.

Boys and girls play the same U7 games under the English rules, on the stated basis that research shows no need for separate formats at this age.

## How Long Should a 3v3 Session Last?

A 3v3 session for U6 and U7 should run 30 to 45 minutes of actual football, built from six to eight games of 6 to 10 minutes each. The FA caps daily playing time at 60 minutes for this age, and attention at 5 to 7 years old runs about 6 to 8 minutes per activity.

The touch numbers explain why the short format is not a compromise. [US Youth Soccer small-sided games guidance](https://www.usyouthsoccer.org/wp-content/uploads/sites/160/2023/09/The-Complete-Guide-To-Small-Sided-Games.pdf) found that in 4v4 formats a young player touches the ball about five times more often than in 11v11, and scores or attempts to score three times more often per minute. 3v3 sits below 4v4 on the same curve.

Two adults is genuinely enough for twelve children across three pitches, provided both hold the safeguarding checks your association requires. That is a low staffing bar for a high engagement session, and it is the practical reason federations like the format.

## Common Mistakes in 3v3 Soccer

The most common mistakes in 3v3 are making the pitch too big, adding goalkeepers, and keeping score. Each one quietly returns the format to a smaller version of adult football, and each one undoes the touch counts that justify running 3v3 in the first place.

A big pitch is the most frequent error, usually because the available space is a full 5v5 or 7v7 area and nobody wants to spend ten minutes moving cones. Resist it. The whole method rests on distances short enough that every player is always in the game.

Adding a goalkeeper feels generous and costs a child their afternoon. In 3v3 all six are outfield players, which is a real trade-off the FA accepted rather than a detail it overlooked. Goalkeeping can wait until 5v5.

Keeping score is the subtle one. The children will compete regardless, and the FA is explicit that the games are competitive. What changes is who owns the result. The moment a score is written down, ranked in a table and used to judge coaches and clubs, it stops belonging to the players.

Here is the honest version, from having watched a lot of these sessions: the format is not hard to run, it is hard to leave alone. Every instinct a well-meaning adult has, bigger pitch, a keeper, a proper referee, a league table, makes it worse. The best 3v3 coach on a Saturday is the one who sets up four small pitches, says good luck, and shuts up for forty minutes.

## Key Takeaways for Coaching 3v3 Soccer

- **3v3 rules**: three outfield players a side, no goalkeepers, no substitutes, no referee, and goals only from the opponent half.
- **Pitch and goals**: 10 by 15 metres recommended, goals 120 by 75 centimetres, size 3 ball. Four 3v3 pitches fit inside one 5v5 pitch.
- **Game length**: 6 to 10 minutes, rotating opponents in a carousel, 30 to 40 minutes of football per child.
- **The evidence**: about 15 passes per player in 3v3 against 8 in 7v7, from a study of 400 plus grassroots games.
- **England made it mandatory** at U7 from 2026/27; **US Soccer uses 4v4** without goalkeepers at U7 and U8. Every activity here works at either number.
- **The adult's job** is Pitch Facilitator: ask questions, do not referee, and let the players restart their own game.
- **Build the session from games**, six to eight of them, one rule each, and let the rule do the coaching.
- **The three mistakes that undo it**: a pitch that is too big, a goalkeeper, and a written score.

## FAQ

### What are the rules of 3v3 soccer?

3v3 soccer uses three outfield players a side with no goalkeepers, no substitutes and no referee. Games last 6 to 10 minutes on a pitch around 10 by 15 metres, goals count only when the scorer is inside the opponent half, and players restart the ball themselves. Scores and league tables are not recorded.

### What size pitch and goals does 3v3 soccer use?

England Football recommends a pitch of 10 by 15 metres, with 15 by 20 as the maximum, and goals of 120 by 75 centimetres, maximum 150 by 90, with a size 3 ball. Four 3v3 pitches fit inside a single 5v5 pitch, so one booking can host several games at once.

### Does 3v3 soccer have goalkeepers?

No. All six players are outfield players. Removing the goalkeeper is a deliberate trade-off: it keeps every child involved in the play rather than standing on a goal line, and it is why the goals are small and why a goal only counts from the opponent half.

### How long should a 3v3 game be?

A 3v3 game runs 6 to 10 minutes. Teams then rotate to a new opponent in a carousel rather than playing one long fixture. England Football recommends 30 to 40 minutes of football per child per session, with 60 minutes as the daily maximum at this age.

### Is 3v3 the same in the US and England?

No. England Football made 3v3 the mandatory U7 format from the 2026/27 season. US Soccer uses 4v4 without goalkeepers at U7 and U8 under its Player Development Initiatives. The formats are close cousins, and the drills in this guide work at either number without modification.

### What are good 3v3 soccer drills?

The best 3v3 drills are conditioned games rather than queues: three goals each, halfway line finishing, a rotating carousel, pass and follow, 1v1 to two goals, wide channels, instant transition, and number call. Each runs 6 to 8 minutes on a 3v3 pitch, and the condition does the coaching.

### How do you organise a 3v3 tournament?

Run it as a carousel, not a bracket. Set up several small pitches, play 6 to 10 minute games, rotate every team to a new opponent after each game, and keep no league table. Six to twelve players and two adults are enough to keep continuous football running.


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      "@type": "Article",
      "headline": "3v3 Soccer Rules and Drills: The Complete Youth Guide",
      "description": "3v3 soccer is three outfield players a side with no goalkeepers, no substitutes and no referee, on a pitch around 10 by 15 metres. England made it the mandatory U7 format from 2026/27. This guide covers the full rules, pitch and goal sizes, eight 3v3 drills with diagrams, and how to run a 3v3 tournament.",
      "url": "https://hobbit.football/guides/3v3-soccer-rules-and-drills",
      "mainEntityOfPage": "https://hobbit.football/guides/3v3-soccer-rules-and-drills",
      "datePublished": "2026-08-24T09:00:00+00:00",
      "dateModified": "2026-08-24T09:00:00+00:00",
      "inLanguage": "en",
      "publisher": {
        "@type": "Organization",
        "@id": "https://hobbit.football/#organization",
        "name": "Hobbit",
        "alternateName": "Hobbit AI",
        "url": "https://hobbit.football",
        "logo": {
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          "url": "https://hobbit.football/icon-512.png"
        },
        "sameAs": [
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      },
      "author": {
        "@type": "Person",
        "name": "Hobbit Coaching Team",
        "description": "Youth football coaches and curriculum designers at Hobbit, applying Dynamic Game-based Coaching (DGC) principles across U5 to U18 programs."
      }
    }
  ]
}
```
