How to play
- For each pair, mark a channel 10 metres wide and 20 long with a mini goal in the top right corner. Put a start marker in the middle, 6 metres from the bottom, and a 2 metre gate 5 metres in front of it, over on the left.
- Two metres to the right of the start, put three markers: 1, 3 and 5 metres back. The defender picks one and stands on it. The attacker stands on the start with the ball.
- The attacker goes whenever they like: through the gate, then on to goal. The defender may go the moment the ball moves, and has to win it or knock it out before it goes in.
- A stop from the nearest marker is worth 1 point, from the middle one 2, from the furthest 3. A goal is worth 1 to the attacker. Then swap roles and walk back with the ball.
- Set up a channel for every pair, side by side, and mirror every second one (goal top left, gate on the right, markers on the left) so defenders chase from both sides. Change channels every 3 minutes. With an odd number, three share a channel and rotate.
The decision it trains
The first decision comes before anyone moves. The defender looks at the attacker and chooses a marker: too close and the stop is worth little, too far and they never catch up. Once the ball moves, the attacker has to go through the gate and the defender does not, so the defender who follows the ball loses; the one who runs to where the attacker is going, towards the goal side, gets there first. Arriving is the second choice. Come in at full speed and the attacker cuts past; slow down a few steps early, get between the ball and the goal, and pick the moment to tackle, when the touch runs too far or the attacker looks down. The attacker decides how fast they can go and still keep the ball, and when to put their body between the ball and the chaser.
Make it harder or easier
What to ask at the breaks
"Which marker did you pick, and what made you choose it?"
"When you chased, where did you run to?"
"When you caught up, how did you decide when to tackle?"
A free account plans 2 sessions and talks to Hobbit 5 times a month; after that, Pro.
Who documents it
9 sources · each opens the originalThe FA documents it in its England Football Learning sessions as "Recover and stop" (2022), a carousel of four 1v1 stations shared by Mark Swales, women's national coach developer. This game is its first and fourth stations, where the defender chooses their own start, with the third as a variation. No source names who created it.
The FAUnited Kingdomcalls it Recover and stop
Football AustraliaAustralia · 4 documentscalls it Chase the Dribbler, Run With It
Swiss Federal Office of Sport (mobilesport.ch)Switzerlandcalls it Verfolgungsrennen
Royal Belgian FABelgium
Danish FA (DBU)Denmark · 9 documentscalls it AFSLUTNING PÅ CUTBACK, Friløber med pres, Hvem kommer først?
AYSO (American Youth Soccer Organization)United Statescalls it Cats and Dogs
German regional FAs (Bavaria, Hamburg, South Baden)Germany · 5 documentscalls it 1 gegen 1 seitlich
Swedish FASweden
- FIFA Training CentreInternational
