Hobbit · DGC curriculum · a club-level curriculum (this one is Hobbit's own)
Look first, then commit to the choice
What a curriculum looks like, on one page. At the top, the DNA: how we think. In the middle, the threads: five things every band must touch, said differently in each band, which is the progression. Below, the ladders of five age bands: what to practise, in what order, for how many sessions. No session plans on this sheet; every session is generated on the day from its unit.
1Who we areGame intelligence is the north star. The most frequent action in a game is a decision, not a pass or a shot. We develop children who see, choose and dare. Education first, football second.
2How we playIn possession, look before you move; choice is what makes intelligence; forward is the default. Off the ball, find the bigger space and give the carrier an angle. The second the ball is lost, the nearest player goes. No fixed positions before U12.
3The future playerSees: head up, finds the space. Chooses: several answers to one situation. Dares: takes the risky option without fearing the loss. Loves to play: organises the game, wants to win it.
4How we coachNo lines, no laps, no lectures. Eighty percent rule design, twenty percent questions. Seven environment variables instead of shouting. Silent while play runs; at breaks, only questions.
5How we supportNo "pass!" or "it's open over there!" from the sideline. After training ask what was most fun. A dip is the brain integrating: normal. Several sports until 12. Fitness is a by-product of a good session.
6Formats and competitionU7 to U10 play 3v3 with four goals and 4v4, U11 to U12 7v7, from U13 9v9 to 11v11. No league tables before U11; festivals and promotion-and-relegation replace the league.
7ThreadsSee, choose, do, win it back, dare. Five things present in every band from U5 to U16, said differently in each. The table below is them.
Discovery U5 to U6
2v2 to 3v3, no goalkeepers1 to 2 a week · 45 minutes
Learning through play. Build the habit of looking up for big spaces, make the ball obey, dare to shoot. The coach is a game designer.
Closing game3v3 free game, 5 minutes QuestionsTime and space only Keyword"Who's being silly"
Not yet Passing combinationsPositionsCorrecting techniqueLeague tables
- 1
Find the big spaceWhere is it empty, when to run there
3 sessions - 2
The ball is mineRun or shield, which way to turn
3 sessions - 3
Shoot!When to shoot, which goal
3 sessions - 4
Win it backWho to chase, when to dive in
3 sessions
Foundation U7 to U8
3v3 with four goals (FUNino) · 4v42 a week · 60 minutes
Individual dribbling is the core. Plenty of 1v1 situations, changes of direction and speed, simple competition mechanisms. The creativity window opens at 7.
Closing gameFUNino or 4v4, 5 minutes QuestionsTime, space Keyword"Who's being silly"
Not yet Passing as a themeFixed positionsLeague tablesLaps
- 1
Dribble everywhere: head upWhere to take it, when to change direction
4 sessions - 2
Beat one player: direction or speedWhich side to go, when to accelerate revisits Discovery 2
4 sessions - 3
Stop, or keep goingWhere the first touch goes
3 sessions - 4
Shooting is a decisionShoot or take one more touch, which corner
3 sessions - 5
Win it back: press or waitWhen to go in, body angle
4 sessions - 6
2v1: dribble or passPassing appears for the first time, as an option
4 sessions
Development U9 to U10
4v4 · 5v52 to 3 a week · 60 to 75 minutes
Passing decisions come in, and the idea of a team. The golden age of creativity: no spoon-feeding. Warm up with 4v2 and 5v2 rondos.
Closing game4v4 free game, 5 minutes QuestionsTime and space, starting on risk Keyword"Team mission"
Not yet FormationsFixed positionsMan-markingLeague tables
- 1
Dribble or passTo whom, and when revisits Foundation 6
4 sessions - 2
After the pass: support anglesWhere to stand, when to move
4 sessions - 3
1v1: draw him inDraw him in or go straight past revisits Foundation 2
4 sessions - 4
Ball won: counter or keep itGo straight away or settle first
3 sessions - 5
Team mission: defend togetherWho presses, who covers, when to delay
4 sessions - 6
Turning: see moreWhen to turn, which way
3 sessions - 7
4v4 promotion and relegationUse what was learnt, run it yourselves
2 sessions
Advanced U11 to U12
7v73 a week · 75 minutes
Tactical awareness and positional ideas arrive, and transitions are understood. Bigger pitches, one and two touch limits, the seven points of team possession.
Closing game7v7 free game, 8 minutes QuestionsRisk, reading opponents Keyword"Team mission"
Not yet Separate fitness workRigid formationsExplosive power
- 1
The first touch forwardWhere the first touch goes, forward or safe
4 sessions - 2
Width and depthStand wide or deep, where the triangle is
4 sessions - 3
The second the ball is lostPress or recover, who goes revisits Development 5
4 sessions - 4
Pressing triggersBack pass, poor touch, head down: when everyone goes
3 sessions - 5
The third playerWhen to ask for the ball, when to pull away for someone else
3 sessions - 6
Where a 1v1 is worth itWhere taking a player on pays off revisits Development 3
3 sessions - 7
7v7: read the gameMatch week, find your own problems
2 sessions
Youth U13 to U16
9v9 to 11v113 to 4 a week · 75 to 90 minutes
A systematic way of playing, deeper team possession, reading the game. Physical development through the growth spurt still happens on the pitch.
Closing gameGame with goalkeepers, 15 minutes QuestionsReading opponents, alternatives KeywordPlayers set their own team mission
Not yet Explosive power before 18LapsCopying professional formations
- 1
Between the linesKeep and progress; which line to play into
4 sessions - 2
Collective press and coverWhen the whole team goes, when to drop revisits Advanced 3 and 4
4 sessions - 3
Both ends of transitionCounter and counter-press, the first three seconds
4 sessions - 4
Set pieces are decisionsQuick, or organised
2 sessions - 5
Play from a roleRoles rotate, people are not fixed
4 sessions - 6
Watch your own gamePlayers analyse their own footage and find the next unit
2 sessions