How to play
- For 8 to 12 players, mark a 15 by 15 metre square and split it into two halves with a line of discs.
- Two players are animals, without a ball; each must stay in its own half, its cage. Everyone else has a ball and dribbles anywhere in the square.
- An animal tries to win the ball from anyone in its half. When it does, the two swap: the dribbler becomes the animal in that half.
- A dribbler whose ball leaves the square also swaps with the animal of that half.
- Play 2-minute rounds and pick two new animals for each round.
The decision it trains
With an animal in each half, the dribbler has to keep both in view: where each one is, which way it is facing, and which half is calmer right now. The choice is where to take the ball: away from the animal closing in, across the line into the quieter half, or through a gap with a change of pace when there is nowhere to escape. The animals learn to pick a target and trap it against the edges of their half.
Make it harder or easier
What to ask at the breaks
"How did you know which half was safer?"
"What did you do when an animal came towards you?"
"Animals: how did you trap a dribbler in your half?"
A free account plans 2 sessions and talks to Hobbit 5 times a month; after that, Pro.
Who documents it
3 sources · each opens the originalIt comes from the Italian FA's youth sector: Lo zoo is in the exercise manual of its Programma di Sviluppo Territoriale, first version dated December 2018, for under-8s and under-9s, with a variant for younger children. The research found no second source with the same rules. It is a close relative of the crossing games such as sharks and minnows.
Italian FA (FIGC)Italycalls it Lo zoo
Danish FA (DBU)Denmark · 5 documentscalls it FANGELEG I ZONER
US Youth SoccerUnited States
