How to set it up
- In a 20 by 20 metre area, mark two or three bowling alleys about 8 metres wide.
- At the top of each alley set six cones as pins in a triangle: three at the back, two in the middle, one at the front, about a metre and a half apart.
- Put a passing spot about 8 metres from the front pin.
- Two or three players per alley, one ball each if you have them.
How to play
- Each player has three rolls per turn. Knocked pins stay down until the three rolls are used.
- All six pins with the first roll is a strike: 100 points. All six with two rolls: 50. With three rolls: 10.
- No strike: one point for every pin knocked down.
- The next player in the alley stands the pins back up, so nobody waits for long: one rolls, one sets, one fetches.
- Highest score across all the alleys wins.
Why it works
Bowling turns the weight of a pass into something a six year old can see. Too soft, and the ball dies before the pins; too hard and wild, and it misses them all.
A strike needs both: aimed at the front pin, hit with enough pace to carry through. Nobody needs to explain "weight of pass".
What to coach
- A short run-up, then plant the standing foot beside the ball.
- Swing the arms for balance; a strong arm swing adds pace.
- Strike the middle of the ball with the inside of the foot.
- Pick the target before the run-up: the front pin, or the gap beside it.
Questions to ask
- "What happened to the ball when you hit it softly?"
- "Where did you aim when you got the strike?"
- "Why did your run-up help?"
Make it easier, make it harder
- Easier: closer pins, pins further apart for U6 (about a metre) so more fall, a bigger ball.
- Harder: longer distance; tall cones that need more pace to knock over; the weaker foot only for the third roll.
How to adapt it by age
- U6 to U7: short distances, pins a metre apart, the stronger foot.
- U8 to U9: pins a metre and a half apart, a longer run-up, outside of the foot for a bonus.
- U10: tall cones, the weaker foot for one roll per turn, alley against alley as a team score.
Put it in a session
Hobbit plans the whole practice around this game for your age group, numbers and space, with a diagram for every block.
