How to set it up
- Mark an area 10 metres wide and 12 metres long, divided into three zones 4 metres deep. Leave space behind each end line to start and finish.
- Groups of six: three attackers, each with a ball, behind the start line, and one defender in each zone.
- Defenders can only move inside their own zone.
How to play
- Round one: one attacker at a time dribbles through the three zones. Each zone crossed without losing the ball scores a point. Lose it, and go back to the start.
- After one minute, attackers and defenders swap.
- Round two: all three attackers go at once. An attacker who loses the ball is out; the ones who reach the far end line score.
- An attacker who makes it can turn straight round and attack the zones the other way.
Why it works
Three 1v1s in a row, each with a fresh defender, is a lot of practice in a small space. And the zones make the defender predictable enough for younger players: you know who you have to beat next.
In round two the attackers can work together. One goes first to pull a defender across, and the next uses the space that leaves.
What to coach
- Look up at the next defender while you are still in the zone before.
- Change speed: slow down to draw the defender in, then accelerate past.
- Use a feint or a change of direction to send the defender the wrong way.
- In round two, talk: who goes first, and which side?
Questions to ask
- "Where was the space in the zone you got through?"
- "When did you speed up?"
- "In round two, how did your teammates help you get through?"
Make it easier, make it harder
- Easier: defenders start on their back line and only move when the attacker enters their zone; wider zones.
- Harder: defenders can move freely inside their zone from the start; a time limit of eight seconds for all three attackers; narrower zones.
How to adapt it by age
- U6 to U7: run the game without a ball first, as a tag game, then with the ball.
- U8 to U10: round one and round two as written.
- U11 to U12: the time limit, and a defender who wins the ball can score by dribbling it over the start line.
Put it in a session
Hobbit plans the whole practice around this game for your age group, numbers and space, with a diagram for every block.
