Guide
How Hobbit works
An agent that does the work, a brain that remembers each team, and a training method built around game intelligence.
Understand these three things and nothing in Hobbit will surprise you.
It is an agent, not an answer box
Type one sentence into the chat and Hobbit does more than answer; it acts: it reads your calendar and roster, changes events, takes attendance, records results, and shows a confirmation card before every change. To point it at one team, name the team in the message. What it can read, what it can do, what it will not do and how to talk to it have their own page: Hobbit is an AI agent.
The team brain
Every team you coach has a memory. Hobbit calls it the team brain. It holds:
- The team profile: philosophy, introduction, age group, venue.
- The roster: players, with each one's attendance and appearances.
- The calendar and session history: what you trained, and when.
- Notes: things you told it, kept until you delete them.
- Memories: the key learnings Hobbit distilled from your debriefs.
- Files: curricula, photos, match video; Hobbit reads the text inside them.
Session plans, parent previews, match recaps and voice debriefs are all generated from this memory. You never repeat yourself between conversations, and the longer you use it, the better it knows your team.
One boundary is worth stating: the brain keeps what you tell it and what it distils from debriefs. It does not silently store every chat. To make it remember something, say so: "remember, this team only has half a pitch on Thursdays".
The DGC method
Every session Hobbit writes is designed around game intelligence. DGC stands for three words: Decision-making, Game-related, Creativity.
The most frequent action in a match is not a pass or a shot; it is a decision. So Hobbit's sessions do not line children up to pass in "football exercise class". They put the technique inside game-like situations, so children learn with opponents, a goal and a choice in front of them. No lines, no laps, no lectures.
The method was distilled from the published youth development approaches of the English FA, the Spanish, Dutch, French and German federations; the Academy has an essay on each. No federation endorses, certifies or partners with Hobbit. Soccer or football, 3v3 or 11v11, Hobbit does not swap methods: the format is a constraint set by the age group, not a different philosophy.
The models underneath
Hobbit runs on state-of-the-art models, and session generation uses the highest reasoning effort, which is why a plan takes two to three minutes rather than seconds. That is deliberate: it settles the framework first, then works through each block, then writes the detail and draws the diagrams, and the waiting panel shows that process as it happens.
Eight languages
English, Chinese, Japanese, Korean, Spanish, Portuguese, French and Vietnamese. Switch at the bottom of the sidebar; the interface and Hobbit's answers follow.
